Rule changes from 2007-01-12 00:46:34 to 2007-01-12 07:51:43
- The Rules
- The Admin
- Players
- Money
- Items
- Trade
- The Board
- Turns
- Proposals
- Disruption of Gameplay
- Ending the Game
- Laps
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- All players must at all times abide by the rules. No player may ever perform any action that violates any rule in the current set of rules.
- The current set of rules is provided only as a convenience for interpreting the accepted proposals. In a conflict between a rule and the proposal that created it, the proposal is considered to be correct.
- In the event that two or more rules contradict at any time, the following resolving scheme will be used:
- If one of the rules defers to another rule or explicitly states that it takes precedence over the other, then that rule will take priority.
- If the above situation does not resolve the conflict, the rule which has been in its current form for the longest amount of time will take priority.
- All actions are subject to approval by the Admin. An illegal action may be reverted by the Admin even if the website allows the player to take that action.
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- The Admin for Nomopoly V is Jeff Yakel.
- The Admin is responsible for maintaining the Nomopoly V website and interpreting the rules.
- Players are allowed (and encouraged) to question and/or correct the Admin's decisions, however, the Admin will ultimately make any final decisions.
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- Each player will be required to have a unique username and a valid e-mail address. A single person may not act as more than one player.
- The Admin is not a player.
- New players may join the game at any time by approval of the Admin.
- Any player that does not log in to the Nomopoly V website for 21 days will be removed from the game.
- All players are expected to act respectfully and courteously towards other players and the Admin at all times. Repeated violations of this rule will result in the offending player being removed from the game.
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- The Nomopoly Dollar is the basic unit of currency in the game. All fractional dollar amounts are rounded to the nearest dollar.
- A new player upon joining the game will receive $10000.
- A player with less than $0 is said to be bankrupt. No player may take any voluntary action that would cause him to become bankrupt at any time during that action. Additionally, any player that is bankrupt may not take any voluntary action that would result in a loss of money at any time during that action.
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- An item is any object that a player may possess. There is no limit to how many items a player may have at any time.
- If stated in the item description, an item may be "used" by the player owning it and any effects associated with using the item will take place. Unless otherwise stated in the item description, using an item causes the player to no longer have possession of it.
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- Players may trade the following objects with each other by agreement of the players involved in the trade:
- Money
- Items, unless the item in question is specifically marked as untradeable
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- The game takes place on two Nomopoly boards, the A-board and the M-board, each of which consists of an ordered sequence of squares. Each square has an integer number.
- Each board initially consists of 20 squares numbered from 1 to 20, and each board must at all times have at least one square.
- Any time a new square is added to the board, a sibling for the new square will also be created. Their numbers will be the integer one greater than that of the highest numbered square on the boards at that time. Any time a square is destroyed, its sibling square will also be destroyed.
- The successor of a square is the square on the same board which has the lowest number greater than the number of the square in question. The successor of the highest numbered square on a board is the lowest numbered square on the same board. A square is said to be the predecessor of its successor.
- The squares on each board are laid out two-dimensionally in a grid with
106 columns. Square #1 is in the bottom left corner, and each successive square up to Square #106 can be found by moving right. Square #117 is above Square #106, and each successive square up to Square #2012 can then be found by moving left. This winding pattern continues for as many squares as there are on the board (similar to the layout of a Snakes and Ladders board), however, if the highest numbered square is not a multiple of 106, the last row will contain less than 106 squares. Also, the board layout may have gaps if all squares between Square #1 and the highest numbered square do not exist.
- At all times during the game, each player occupies exactly one square. A new player upon joining the game will start on Square #1 of the A-board.
- If a player is instructed to "move" to a particular square, he is said to leave his current square, land on the destination square, and pass over each square in between in the direction of the move. Unless otherwise specified, the move takes place entirely within one board.
- If a player is instructed to "jump" to a particular square, he is said to leave his original square and land on the destination square, without passing over any squares. Unless otherwise specified, the jump takes place entirely within one board.
- Squares that have the same number but are on different boards are known as siblings.
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- A player may take a turn at any time, provided that player has not taken a turn in the last 72 hours (3 days).
- When a player takes a turn, he will select a direction (either forwards or backwards), roll two 6-sided dice, and moves
aheadin the selected direction on the board the number of squares indicated by the sum of the dice.
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- A player may make a proposal at any time, provided that player does not currently have any proposals in the game that have "Voting" status.
- A proposal can be any of the following:
- The addition of new rules
- The deletion of existing rules
- The modification of existing rules
- A change to the game state which does not necessarily fit into one of the above categories
- No proposal may make any reference to a characteristic of a player if that characteristic is immutable within the set of rules at the time the proposal is accepted, ignoring the fact that rules may change in the future.
- No proposal may have retroactive application or take effect earlier than the moment it is implemented.
- When a proposal is made, it is given "Voting" status. While a proposal is in "Voting" status, players may vote either "Yes" or "No" on it. Each player may not vote more than once on each proposal.
- 120 hours (5 days) after a proposal is made, if the proposal has more Yes votes than No votes, the proposal is accepted and moved into "Pending" status. If the proposal does not receive more Yes votes than No votes, the proposal is rejected and moved into "Dead" status.
- Once a "Pending" proposal has been implemented into the rules by the Admin, it is switched to "Dead" status.
- Once voting on a proposal has been completed, the number of players who voted Yes and No on the proposal will be made public, however, each individual player's vote will not be revealed.
- A proposal that is in "Voting" status may be retracted by the player who made it. Retracting a proposal immediately puts it in "Dead" status.
- The Admin has the right to refuse to implement any proposal that in his opinion is discriminatory, paradoxial, infeasible to implement, or destructive of gameplay.
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- In the event of a paradox, infinite loop, or any situation that prohibits further gameplay, the game will be paused. The Admin also has the right to pause the game at any time if he feels there is a need to do so.
- When the game is paused, players may not take any actions other than voting until the game is unpaused.
- During a pause due to a disruption of gameplay, the players have the option to suggest to the Admin ideas on how to fix the game. The Admin will make a proposal, and the players will vote on it using the same procedure as a proposal made by a player. If the proposal is accepted, the proposal is implemented and the game is unpaused. If the proposal is rejected, the above process is repeated until the game is fixed.
- In the event that the Nomopoly V website suffers from an error which results in loss of data, the Admin will restore the game with data from a previous backup.
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- The game will immediately end without a winner if the Admin is ever on the receiving end of a lawsuit from any board game manufacturer.
- Once someone has been declared the winner, the game ends.
- If there is only one player in the game who is not bankrupt, the non-bankrupt player is declared the winner.
- A player who has a Laps Completed value greater than or equal to 25 is declared the winner.
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- A new player upon joining the game will receive a Laps Completed value equal to the lowest Laps Completed value of all other players.
- When a player lands on or passes the lowest numbered square on a board while moving in a forward direction, his Laps Completed value is increased by 1.
- When a player lands on or passes the highest numbered square on a board while moving in a backward direction, his Laps Completed value is reduced by 1.