Log In | Main | History | Rules | Players | Proposals | Board | Miscellaneous | Message Board |
Name | Tradeable? | Rare? | Effect upon use | Notes |
---|---|---|---|---|
Star | No | No | The player who used this item gains 100 Mana Energy. | May only be used by a player whose Realm of Study is Barbarism. |
Ax | Yes | No | May be used to chop down a tree in the same square as the player, causing the tree to be destroyed and the player to receive a Log. After using an Ax, the player must wait (24 - the number of Axes the player has, not including the Ax used to chop down the tree) hours. If he is already waiting to take a turn, the wait time is extended by this amount. The player does not lose posession of the Ax after using it. | |
Log | Yes | No | ||
Warp Bubble | Yes | No | The player who used this item jumps to the sibling of his current square. | |
Vial of Potion | Yes | No | A Vial of Potion causes the player who owns it to roll an extra 6-sided die on his next turn. This uses up the Vial of Potion. | |
Paint (can come in any color that would be a possible color for a square) | Yes | No | The player's current square becomes painted the same color as the paint. Yellow paint disappears 2 weeks after being used, as though paint thinner had been applied to it. | |
Paint Thinner | Yes | No | The player's current square becomes unpainted and all graffiti in the player's current square is removed. | |
Crystal Ball | Yes | Yes | ||
Moldy Mush | Yes | Yes | None | |
Coin | Yes | Yes | The player who used this item receives $1000 | |
Chainsaw | Yes | Yes | Same effect as using an Ax, except the player using a Chainsaw does not have to wait an extra day to take a turn. The player does not lose posession of the Chainsaw after using it. | |
Jetpack | Yes | Yes | The player using this item selects any square that has a number greater than 1 and less than the number of the square he currently occupies, and then jumps to that square. | |
Magic Scarf | Yes | Yes | Cannot be used. | A player who owns a Magic Scarf gains an extra 0.2 Mana Energy per hour. |
Clogs | Yes | Yes | Cannot be used. | A player who owns Clogs rolls one less die than normal when taking a turn and does not slide on slippery squares. |
Roller Skates | Yes | Yes | Cannot be used. | A player who owns Roller Skates rolls one more die than normal when taking a turn. If a player who owns Roller Skates slides on a slippery square, the die roll to determine which square the player slides to has 1 subtracted from it. |
Retro Watch | No | Yes | The player using this item selects a target player who is currently waiting to take a turn, and that player is able to take his turn 12 hours sooner. | |
Broken Watch | No | Yes | The player using this item selects a target player who is currently waiting to take a turn, and that player must wait an extra 12 hours before being able to take his next turn. | |
Stopwatch | No | Yes | The player using this item selects a target player, and that player cannot move, cast spells, or use items for the next 12 hours. | |
Mana Watch | No | Yes | The player using this item selects a target player, and that player's hourly Mana Energy increase is doubled for the next 12 hours. | |
Dark Watch | No | Yes | The player using this item selects a target evil twin, and that evil twin is frozen for the next 24 hours. | |
Bucket of Sand | Yes | No | May be tossed onto the player's current square or a bordering square. The target square is not slippery for 1 week. | |
Chunk of Gold | Yes | No | Cannot be used. | |
Body Armor | Yes | No | Cannot be used. | If a player who owns a Body Armor receives Wounds in an Ax Duel, he receives one less Wound than normal and loses one Body Armor. This effect is applied before the effects of a Safe Ax Duel. |
Decoy | Yes | No | Cannot be used. | If a player who owns a Decoy is forced into an Ax Duel with a player who has more Axes than him, then the player loses one Decoy and the Ax Duel does not take place. |
Fake Ax | Yes | No | Cannot be used. | If a player who owns a Fake Ax has to give Axes to an opponent in an Ax Duel, he gives one less Ax than normal and loses one Fake Ax. |
Bungee Cord | Yes | No | Cannot be used. | If a player who owns a Bungee Cord falls through a Trapdoor, he loses one Bungee Cord and does not move as a result of the Trapdoor. |
Cushion | Yes | No | Cannot be used. | If a player who owns a Cushion falls through a Trapdoor, he loses one Cushion and does not receive a Wound as a result of the Trapdoor. |
Light Cookie | Yes | No | The player using this item loses a Wound. | Can be used 10 times before being destroyed. |
Dark Cookie | Yes | No | All players on the same square as the player using this item receive 4 Wounds. | A Dark Cookie can only be used once per turn. |
Wind Orb | Yes | Yes | The wind reverses direction | |
Cloud Orb | Yes | Yes | The Ominous Cloud jumps to a randomly selected square on the A-board. | |
Fake Rare Item | Yes | No | Cannot be used. | |
Bit of Gold | Yes | No | Cannot be used. | |
Train Ticket | Yes | No | The player who used this item boards the train on his current board. | May only be used by a player who is on a square bordering a train. |
Paper | Yes | No | Cannot be used. | |
Spell Book | Yes | No | Cannot be used. | A player who owns a Spell Book has the ability to cast spells from any realm. If a player casts a spell that he would not be able to cast if he did not have a Spell Book, that player loses one Spell Book. |
Magic Book | Yes | No | Cannot be used. | Each Magic Book a player owns reduces the Mana Energy cost of casting spells by 5%, applied one at a time for each Magic Book. |
Thimble | Yes | No | The next time the player who used this item processes a Log, the amount of Papers he receives is doubled. | |
Iron | Yes | No | The next time the player who used this item lands on a House or a Hotel, he does not have to pay the owner of the House/Hotel any money. | |
Shoe | Yes | No | The next time a proposal that the player who used this item gambled on is rejected, the player will not move backwards as a result of gambling. | |
Horse | Yes | No | The next time the player who used this item takes a turn, he will have 5 added to the number of squares he moves. | |
Dog | Yes | No | The next time the player who used this item fights an Ax Duel, his opponent will receive one additional Wound. | |
Battleship | Yes | No | The next time the player who used this item calls the Wah!mbulance, he will not lose his Axes. | |
Car | Yes | No | The next time the player who used this item takes a turn, all of the dice he rolls will be sixes. | |
Wheelbarrow | Yes | No | The next time the player who used this item takes a turn, all players he passes during that turn have to pay him $100. | |
Top Hat | Yes | No | The next time a proposal made by the player who used this item finishes its Voting period without being retracted, one additional Yes vote is added to it. | |
Cannon | Yes | No | The next time the player who used this item lands on a square containing one or more buildings, one randomly selected building on that square is destroyed. |
Color | Effect |
---|---|
Blue | Receive $3 from each player |
Red | Draw a card |
Silver | Receive a hint |
Purple | Receive a randomly selected rare item |
Roll | Square |
---|---|
3 or less | The bordering square in the player's current direction of travel |
4 | The bordering square to the left of the player's current direction of travel |
5 | The bordering square to the right of the player's current direction of travel |
6 | The bordering square in the opposite direction of the player's current direction of travel |
Type | Construction cost | Destruction cost | Capacity | Notes | ||||||||||||||||||||||||||||||||||||||||||
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Small Warehouse | $500 | $300 | 15 items | |||||||||||||||||||||||||||||||||||||||||||
Medium Warehouse | $1000 | $600 | 30 items | |||||||||||||||||||||||||||||||||||||||||||
Large Warehouse | $1500 | $900 | 45 items | |||||||||||||||||||||||||||||||||||||||||||
Store | Either $500 and 4 logs, or 1 Star | $100 | None | A player may purchase items from a Store that is available to him and he does not own. Whenever a player purchases items from a Store, the owner of the Store receives 30% of the price of the item. The following items may be purchased at stores:
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House | $250 and 3 logs | $250 | 3 items | When a player lands on a square that contains a House, he must pay the owner of the House $100 | ||||||||||||||||||||||||||||||||||||||||||
Hotel | $750 and 10 logs | $250 | 50 items | A Hotel may only be constructed on a square if all squares bordering that square contain Houses. When a player lands on a square that contains a Hotel, he must pay the owner of the Hotel $1000 | ||||||||||||||||||||||||||||||||||||||||||
Star Capture Portal | $800 | $400 | 5 items | Whenever a star is created on the sibling of a square containing a Star Capture Portal, the star is instead placed inside the Star Capture Portal, and a new star is placed. | ||||||||||||||||||||||||||||||||||||||||||
Deflecto-Matic Umbrella | $200 and 1 Log | $100 | Does not prevent other buildings from being constructed on the same square, and any number of Deflecto-Matic Umbrellas may be constructed on a square. Constructing a Deflecto-Matic Umbrella does not prevent a player from being able to construct another building during that turn, and a player may construct a Deflecto-Matic Umbrella even if he has constructed other buildings that turn. If a Dirty Snowball, Paint Ball from Space, or splashed paint from a Paint Ball from Space would hit a square containing a Deflecto-Matic Umbrella, then the Deflecto-Matic Umbrella is destroyed and a randomly selected bordering square is hit instead. If that square also has a Deflecto-Matic Umbrella, then this process is repeated. | |||||||||||||||||||||||||||||||||||||||||||
Paper Mill | $250 and 2 Logs | None | None | Paper Mills have a "Processing fee" property, initially $1 when the Paper Mill is built, and the Processing Fee property of a Paper Mill may be set to any positive dollar amount by its owner if he occupies the same square as the Paper Mill or an adjacent square. A player may process a Log at a Paper Mill that is available to him and he does not own. A player who processes a Log pays the Processing fee for the Paper Mill to its owner, loses the Log, and receives a random amount of Papers between 1 and 6. |
Name | Cost | Requirements | Upkeep | Target | Continuous? | Effect | Notes | ||||||||||||
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Plane Shift | 50 Mana Energy | The player casting this spell | No | The player casting this spell jumps to the sibling of his current square. | |||||||||||||||
Planar Shove | 250 Mana Energy | A player on the same board as the player casting this spell | No | The target player jumps to the sibling of his current square | |||||||||||||||
Mana Shield | 30 Mana Energy | 0.2 Mana Energy | The player casting this spell | Yes | The player casting this spell may not be the target of other spells, and may not cast spells for which the target would be himself. This spell and other spells cast by this player may still be targeted. | ||||||||||||||
Dispel | 30+X Mana Energy | A continuous spell | No | There is a (30+2*X)/(60+Y) chance that the target spell is ended immediately, where Y is equal to the Mana Energy cost spent to cast the target spell. | |||||||||||||||
Planar Seal | 500 Mana Energy and 1 Star | 0.9 Mana Energy | The game of Nomopoly V | Yes | Any attempts to travel between boards fail, and spells whose only effect is to travel between boards may not be cast. This overrides any rule that would allow a player to travel between boards. | ||||||||||||||
Spell of Return | 200 Mana Energy if the player is a Barbarian, 100 Mana Energy otherwise | Player must occupy the Null Space | The player casting this spell | No | The player casting this spell jumps to a randomly selected square on the board he was most recently on. | May be cast while on the Null Space. If there is only one player who is not on the Null Space, all players occupying the Null Space who are able to pay the required cost will automatically cast Spell of Return. | |||||||||||||
Verbal Divination | 350 Mana Energy | The player casting this spell | No | The player casting this spell receives a hint. | |||||||||||||||
Verbal Scrying | 225 Mana Energy | Crystal Ball | The player casting this spell | No | The player casting this spell receives a hint. | ||||||||||||||
Changing Mindset | 150 Mana Energy | The player casting this spell | No | The player casting this spell chooses a new Realm of Study for himself. | |||||||||||||||
Path Finding | 200 Mana Energy | Ability to cast Travel spells | A player on the same board as the player casting this spell who has not had Path Finding cast on him since his last turn | No | The target player rolls an extra die on his next turn. | ||||||||||||||
Mastery of the Shifting Forest | 700 Mana Energy | Ability to cast Travel spells, and Mastery of the Shifting Forest must not be active by any player | 0.9 Mana Energy | The game of Nomopoly V | Yes | When the player who cast this spell takes a turn, squares containing a tree count half as much as normal towards the number of spaces that player travels on that turn. When any other player takes a turn, they must move through any square containing a tree twice before continuing on with their move. | |||||||||||||
Conjuring of Wood | (250 + 10 for every log owned by the player casting this spell) Mana Energy | Ability to cast Creation spells | The player casting this spell | No | The player casting this spell receives a Log. | ||||||||||||||
Ultimate Creation | 500 Mana Energy | Ability to cast Creation spells | The current board of the player casting this spell | No | The player who cast this spell is sent to the Null Space. A new square and its sibling are added to the board. | ||||||||||||||
Burning Bolt | (400 - 10 * the number of trees on all boards) Mana Energy. If this would be less than 0 Mana Energy, the cost is 0 Mana Energy. | Ability to cast Destruction Spells | A square containing a tree on the same board as the player casting this spell | No | The target square no longer has a tree. | ||||||||||||||
Terrorism | 300 Mana Energy and 1 Star | Ability to cast Destruction spells | 1.5 Mana Energy | The square occupied by the player casting this spell | Yes | Each hour, after upkeep for this spell is paid, there is a 1 in 200 chance that the target square will be destroyed. | Will automatically cancel if the target square is destroyed or the player casting this spell leaves the target square. | ||||||||||||
Data transfer | 200 Mana Energy | Ability to cast Travel spells | A player who occupies a square containing either a Warp card, an Up card, a Down card, a Left card, or a Right card | No | The target player jumps to a square as specified by the card on his current square:
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Download | 150 Mana Energy | Ability to cast Creation spells | Any player | No | The target player draws a card. | ||||||||||||||
Hacking | 200 Mana Energy | Ability to cast Destruction spells | Any player | No | The target player discards all of his instruction cards and draws as many instruction cards as he just discarded. | ||||||||||||||
Cure | 50 Mana Energy | The player casting this spell | No | The player casting this spell loses a Wound. | |||||||||||||||
Unearthing | 250 Mana Energy | Player must occupy a square that contains gold | The square occupied by the player casting this spell | No | The gold is removed from the target square, and one of the following happens, randomly selected:
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Name | Effect | Notes |
---|---|---|
Travel | Ability to cast Travel spells. | |
Creation | Ability to cast Creation spells | |
Destruction | Ability to cast Destruction spells | |
Barbarism | May not cast any spell other than Spell of Return. Hourly Mana Energy gain is increased by 1. If a player whose Realm of Study is Barbarism has more than 2000 Mana Energy, his Realm of Study changes to Omniscience. | |
Omniscience | Ability to cast Travel, Creation, and Destruction spells. Hourly Mana Energy gain is reduced by 0.5. | May not be chosen |
Type | Effect | Notes |
---|---|---|
Shark | The gang receives a +1 bonus in all gang fights. | |
Jet | Each non-jet graffiti in a square that is sequential with a square containing jet graffiti of the same color has its bonus doubled. | |
Panther | The gang receives a +2 bonus in gang fights that take place in a square that contains a tree. | |
Elephant | The gang receives a +3 bonus in gang fights that take place in a square that does not contain a tree. |
Type | Effect |
---|---|
Normal | A normal Ax Duel. |
Safe | Any time a player would receive a Wound, he instead gives an Ax to his opponent. |
Force | Every time a player rolls a 6, the player rolls that die again, with both rolls counting. |
Deadly | The players continue fighting Ax Duels until one of them dies or runs out of Axes. |
Armored Clash | The effects of Safe and Force combined. |
All or nothing | The effects of Safe and Deadly combined. |
Spiked, painful, bloodstained pit of DEATH! | The effects of Force and Deadly combined. Any player who did not die during the Challenge gains an amount of Honor equal to the number of Axes his opponent had at the start of the Challenge. |
Bordering squares hit | Chance |
---|---|
0 | 30% |
1 | 25% |
2 | 20% |
3 | 15% |
4 | 10% |
Time | Sell Value |
---|---|
1 Week | $1020 |
2 Week | $1045 |
4 Week | $1101 |
8 Week | $1228 |
Name | Instruction |
---|---|
Smile card | The Robot wishes everyone a nice day. |
Warp card | The Robot and all players on the same square as the Robot jump to the sibling of the Robot's current square. |
Up card | The Robot moves to the square above its current square. |
Down card | The Robot moves to the square below its current square. |
Left card | The Robot moves to the square to the left of its current square. |
Right card | The Robot moves to the square to the right of its current square. |
Money-giving card | If the Robot has enough money to do so, it gives $100 to all players in the same column on the board as the Robot. |
Money-taking card | The Robot takes $100 from each player who is in the same row on the board as the Robot. |
Gravity card | The Star moves to the Robot's current square. |
Fertile card | If the Robot's current square does not contain a Tree, then a Tree is placed there. |
Energy card | All players who are on a square that is the same color as the Robot's current square each receive 100 Mana Energy. |
Defection card | All gang members who are members of the gang that is the same color as the Robot's current square each join a randomly selected gang, and the Robot receives all of that gang's money. |
Messy card | A Paint Ball from Space immediately hits the Robot's current square. |
Fortune card | If the Robot's current square does not contain gold, then gold is placed there. |
Storm card | The Ominous Cloud jumps to the Robot's current square. |
Reset card | All instruction cards on all squares are moved to the discard pile. |
Mining card | If the Robot's current square contains gold, the gold is removed and a Chunk of Gold is placed on that square. |
Vein mining card | While the Robot's current square contains gold, the gold is removed, a Chunk of Gold is placed on that square, and the Robot moves forward one square. |
Name | Cost | Player receives | Notes |
---|---|---|---|
Print Card | 1 Paper | The player chooses a type of instruction card. There is a 50% chance that the player will receive that type of card, and a 50% chance that the player will receive a randomly selected type of card. | |
Print Spell Book | 3 Papers | 1 Spell Book | |
Print Magic Book | 15 Papers | 1 Magic Book | |
Print Monopoly Money | 1 Paper | One of the following amounts of Monopoly money, randomly selected:
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