While we're at the topic of destruction, here is my next proposal:
New item:
Name: Bomb
Rare item.
Cannot be used.
New spell:
Name: Terrorism
Cost: 250 ME and 1 Bomb
Requirements: Player must occupy a square containing a building
Upkeep: 1.5 ME
Target: The building on the player's current square.
Continuous?: Yes
Effect: Each hour (immediately after upkeep for this spell is paid) for as long as this spell is active, there is a 1 in 200 chance that the target building will be destroyed. This spell will automatically cancel if either of the following happens:
- The building is destroyed (either by this spell or for some other reason)
- The player casting this spell leaves the square containing the building.
Modify the definition of "walk": When a player walks to a square, he leaves his current square, and ends up on the destination square without triggering the effects of passing or landing on any squares. (This is to make sure terrorism cancels if the player walks to another square)
Maybe this could tie in to the destruction realm somehow. Of course proposal #46 will have to be accepted in order to make this one work (the bomb being a rare item and all).