Re: Dice v 0.0.3
by
The T at 2007-01-17 23:42:10
Hmm. I'm not sure, about the "invalid dice having no effect" idea. Why not, like, have you move forward first, and then backwards, counting landing on both spaces? Actually, that could probably cause a few more problems as well...
Anyone have any other ideas on how to best handle it?
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