Dice v 0.0.3
Leave proposal 26 intact and add:
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-Before rolling dice, the player chooses a direction. (Example: Forward or Backwards) After the roll, all dice that can move in that direction do so, and all other results are added to that die's wear as normal, but otherwise ignored.
(example: a player rolls 2 Infinate D6's, and chooses forward. Both dice results move the player forward, and neither is ignored.)
(example: a player rolls an Infinate D6 and a Normal Forward D4, choosing Backward. After the dice are rolled, the D4 result disallows backward movement, and is ignored, and the D6 result is used, and the player moves the indicated number of squares backward.)
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And edit the CON-vience Store to say:
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Create the following buildings:
Name: CON-vience Store
Construction Cost: 3000
Deconstruction Cost: 1500
Capacity: 15
When CON-vience Store is created, put 10 diffrent random items with a price in it.
When players are on the same square, its predecessor or its successor as the CON-vience Store, they may pay the price of an item inside to take it, known as buying the item.
Players may not buy items without a price, and may not buy items if the CON-vience Store is locked.
The owner gets 25% of the price of an item when it is bought.
No player may take items from inside of the CON-vience Store with a price, without first buying the item. (Including the owner.)
The owner may put a price on priceless items inside of a CON-vience Store e owns.
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Hopefully I'm getting close. If any of you all would like me to just abandon this rule all together, let me know before I put all this work in for nothing.
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