Re: Proposal Idea: Dice. Reply here.
the whole idea was some feed back, and modification to the rules first. ill post new mods to it later.
to AAAAAAAAA!
1. that will be defined in the rules later. Any sugestions? i was thinking every 6 or 12 squares, a dice shop.
2. I didn't state that, and thanks for pointing it out. I meant to have it all add up, so that if you dont buy dice the rest of the game, and just use the infinate d6's, nothing changes. so if you roll 5-2 or 2-5, you move 7 spaces.
3. the order would matter, if the dice did diffrent things, for instance, give you items, money, move, move back, jump, jump back, etc.
4. yes they are items. yes tradeable. yes transfer of dice inside. and i was considering ridding of the dicebags all together, but i figured i might throw it in just to get more feedback.
to The T
i like the dice capacity rule. I dont want dice to be held like normal items for some odd reason, it just feels wrong. we'll work somthing out, and i think the dice capacity rule might work well.
the jump d6 is for when we have effects later on that trigger on pass over.
the money cube when rolled, has a 50% chance of giving them more and 50% of giving them less. i dont think it could, but i might be looking at it wrong.
backwards movement, thats what i forgot!
To root
It was just an idea to show that not all dice have to move you, and if you dont want to move with your dice, maybe you want money?
for instance, you have two d6 and a mini money cube. the average roll of two d6 is 7, and you dont want to land on that square. you could either roll only a d6, or you could try to make a couple dollars...
Thanks for all of the feed back. ill be editing this rule and repost it later.
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