Proposal Idea: Dice. reply to message below it.
This is a lengthy rule, but pretty easy. Stick with it.
Create a new class of items: (Singular) "Die" or (plural) "Dice".
All dice have the following characteristics:
Name: A string of characters for reference to the item.
Temp Wear: Each items Temp wear is individual to that item. Whenever the die is rolled, the roll result is added to the die?s Temp wear.
Wear: Whenever a die?s Temp wear is greater than or equal to that items wear, it is taken
Faces: May be a range of values or a list of values. Whenever the die is rolled, one of the values is selected. May be letters or numbers. (Ex. <1 through 6> or <1,2,3,4,5,6> are acceptable, as well as <Circle, Blue, Apple, Z, 7> etc.)
Effects: Tells what happens when each result is rolled and any other effects.
Create a new class of items: (singular)?Dice bag? or (plural) ?Dice bags.?
All dice bags have the following characteristics:
Name: A string of characters for reference to the item.
Size: The number of dice that can fit inside of the Dice bag.
Effects: Any effects the dice bag has on its owner or any dice inside.
In section VIII change.
?When a player takes a turn, he will roll two 6-sided dice and moves ahead on the board the number of squares indicated by the sum of the dice.?
To
?When a player takes a turn, he will roll two dice (s)(h)e owns and do what happens according to the dice effects and rules.?
-Dice may not be held like normal items, but must be held inside of dice bags. Dice also are NOT destroyed when used. (The only way dice are destroyed is the Temp Wear rule.)
-To roll a die is to select a random side from the die being rolled. The selected side is the rolled result.
-Whenever a die is rolled, the rolled result is added to that particular die?s Temp Wear.
-These value types for Temp Wear are separate: letters, positive numbers, negative numbers and any other indicated sides.
(ex. If you rolled <(-3)(-2)(5)(Circle)(Circle)(Square)(Blue)(Yellow)(Z)(Z)(Y)> the Temp Wear would be (-5)(5)(2 Circle)(Square)(Blue)(Yellow)(2 Z)(Y). )
-Whenever a die?s Temp Wear exceeds its Wear, It is destroyed. For terms of negative numbers on Temp Wear, exceeds means less than. (-4 ?exceeds? -3 for Temp Wear only.)
When this rule is implemented, all players currently playing and all players that join receive two ?Infinite D6? placed into a ?Size 5 Dice Bag?. (To keep movement normal. Your welcome.)
Create the Following items.
Name: Normal D4
Properties: Die
Wear: 20
Faces: 1 through 4
Effects: Move forward the indicated number of spaces
Price: 400
Name: Normal D8
Properties: Die
Wear: 40
Faces: 1 through 8
Effects: Move forward the indicated number of spaces
Price: 800
Name: Infinite D6
Properties: Die
Wear: Doesn't wear.
Faces: 1 through 6
Effects: Move forward the indicated number of spaces.
Price: 60,000
Name: Mini Money Cube
Properties: Die
Wear: 1 Roll
Faces: <(0), (50), (75), (125), (150), (200)>
Effects: Gain the indicated amount of money.
Price: 100
Name: Mini Monkey Bones
Properties: Die
Wear: 5 Banana or 1 Monkey
Faces: <(1), (2), (3), (banana), (banana), (monkey)>
Effects: (1, 2 or 3)-Move the indicated number of spaces
(Banana)-Gain 1 Banana.
(Monkey)- Nothing
Price: 350
Name: Normal Jump D6
Properties: Die
Wear: 30
Faces: 1 through 6
Effects: Jump the indicated number of spaces.
Price: 610
Name: Size 5 Dice Bag
Properties: Dice Bag
Size: 5
Effects: None
Price: 50
Name: Size 10 Dice Bag
Properties: Dice Bag
Size: 10
Effects: None
Price: 100
Name: Size 50 Dice Bag
Properties: Dice Bag
Size: 50
Effects: None
Price: 500
Replies
- Proposal Idea: Dice. reply to message below it.