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Nomopoly is a board game based on the concept of Nomic. Basically, you can propose your own rules, and if the majority of the players approve of your proposal, it is accepted and becomes an official rule. The game gets crazy pretty fast.
You can take a look at Nomopoly I, Nomopoly II, Nomopoly III, and Nomopoly IV for an idea of what this game might be like.
Nomopoly is run by Jeff Yakel from Winnipeg, Manitoba, Canada.
Just send me an e-mail at jeffyakel@gmail.com and let me know what username you would like. Depending on the current state of the game, I may or may not be accepting new players (taking into account criteria such as the current number of players, how close the game is to ending, and just how stressed out I am at the time).
It means I'm not perfect. Every time the rules are changed, some part of the website will need to be re-programmed. If the website allows a player to do something, there is the chance that the rules don't allow that particular action. This is not a game of "take advantage of bugs", and any actions that are taken will be reverted by the Admin if they are illegal.
If you have found a bug in the website, please let me know about it so I can fix it, rather than abusing it and making me revert your actions.
Most of the time :) But I do make mistakes, and you should notify me if I have made a mistake. As per rule II-3, players are allowed and encouraged to question the Admin's decisions, but ultimately the Admin will make all final judgements.
A turn consists of rolling the dice and moving ahead on the board. You may take a turn no more than once every 72 hours (3 days). (For those of you who played Nomopoly III or IV, the requirement to take turns at least every 5 days has been removed, along with the $100 fine for not doing so.)
You may make a proposal at any time, providing you do not have any proposals currently being voted on. If you have a proposal that you urgently need to post, you may retract your currently active proposal.
Yes, as long as your proposal is not illegal or incredibly stupid. Rule IX-10 gives me the right to refuse to implement any proposal if the situation warrants it.
Note that this is not Imperial Nomic. I will not refuse to implement a proposal simply because I "don't like it". I will only refuse a proposal if I have a very good reason to do so. Some examples:
Proposal Type | Example |
---|---|
Illegal (such as immutable player references) | "Any player whose name contains an A loses $10000" |
Nonsense | "Help! I'm being held prisoner by the Rber Ducky! The pies will be here soon, so please hurry" |
Paradoxial on its own | "A player may not land on Square #6 if he lands on Square #6" |
Infeasible to implement | "The board now contains 1000000000000000000000000000 squares" |
Just plain stupid | "The Admin may not use a keyboard" |
During the first four Nomopoly games, I have never had to refuse to implement a proposal, so don't worry too much about this. If you aren't sure about the legality of your proposal, feel free to ask me about it before posting it.
Also, although technically not illegal, I strongly recommend that you do not propose to increase the rate at which players may make proposals. Remember, I have to program all rule changes, and the game will not be much fun if I cannot keep up.
The Admin may "pause" the game if the situation warrants it. Specifically, if a paradox or infinite loop occurs in the game due to the rules, the game will be paused until the situation can be resolved. A pause may also occur in situations such as a major update to the Nomopoly website or if I go crazy and need some time off from the game.
During a pause, no actions other than voting may take place.
After a pause, the Admin may extend the deadline for certain actions that have a cutoff time (such as voting).
Basically this means that you can't make a proposal that would target an absolute pre-determined player or group of players. If you want to target a player, you must do so by referencing something that has the possibility of being changed within the current set of rules. The concept of "immutable" can vary over the course of a game. For example, the proposal "Any player whose name starts with T loses $1000" is illegal, since there is no way to change your name. However, if in the future, the ability for a player's name to change becomes possible, then the above proposal would become legal.
You will win the game if you are the only player in the game who has a positive amount of money. Other than that, this is Nomopoly, so feel free to propose any other way to win that you want.
Just make sure your web browser has JavaScript and cookies enabled.
No. You can use the message board and the in-game mail system to talk to other players.
No, although you'll probably want to anyway.
Once again, technically no. But someone could always change the rules...
One rule will be enforced by me whether it is in the rules or not: be nice. I don't want another flame war like we had in Nomopoly I to break out, so any posts that are inappropriate or are attempting to pick a fight will be deleted.
No, but you can use BBCode.
No.
Hopefully not, and when it does, it won't be for long. The website may be down for very brief periods of time when I am implementing a proposal. These outages shouldn't last long (a half hour at the very most).
On the other hand, if the website is down for more than a half hour, there probably is a problem, and you should let me know about it.
Keep in mind that the other players are not voting against you, they are voting against your proposal. What one person finds to be a brilliant proposal can seem incredibly stupid to another player. That's just the nature of this game. If you would like to make proposals that other players approve of, you are free to post your proposal on the message board before submitting it. Other players will be more than willing to give you feedback and help you create a proposal that everyone will approve of.
After running the first four Nomopolies, here are my observations on how to make a proposal that is likely to be accepted:
Let me know about it so I can judge the situation. If the action was in fact against the rules, it will be reverted.
Yes, you can. (In fact, I can almost guarantee that a situation like this will happen at least once during the game). However, please keep in mind that when programming the game, I may not have thought of all ways that the rules may be used/abused (such as using extremely large and/or negative numbers), so if you know ahead of time that you may be performing a strange action, it would definitely help if you could let me know by e-mail so I can ensure that the website can handle it when the time comes.
No. As stated above, Nomopoly is not a game of abusing bugs. Any action that is against the rules will be reverted, and players who are found to be continuously taking advantage of bugs will be warned and eventually removed from the game.
If you find a bug, the correct course of action is to let me know so I can fix it. Please be as descriptive as possible when reporting a bug (i.e. "I got the following error message: '...' when I clicked on the Take a Turn button on Jan 17 at 2:16PM EST" is better than "Board page doesn't work"). A cut and paste of the stack trace or error message would help. Remember, if I can't reproduce the bug, I can't fix it.
Do nothing. Your account will automatically be deleted if you don't log in for 21 days.
That's not a question!
But feel free to clutter my inbox at jeffyakel@gmail.com if you have a question, suggestion, or whatever. Or feel free to post your comments on the message board.