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The much wanted Karma revision proposal:
There is now a attribute called Karma, that is an integer that starts at 0. A player with negitive Karma is said to be Evil, while a player with positive Karma is said to be Good.
If a player takes any action in the following chart they gain the value in Karma listed to the right of the Action they took. This may cause them to lose Karma.
Trading a Oven Mitt for a Light Cookie: 1
Trading a Oven Mitt for a Dark Cookie: -1
Throwing a Light Cookie: 1
Throwing a Dark Cookie: -1
Casting Summon Dark Cookie Monster: -X, where X is the number of Dark Cookies used to pay the cost.
Buying a Square: X, where X is 0 plus the number of Light Cookies used to buy the Square and minus the number of Dark Cookies used to buy the Square. X may be 0.
Any action that would cause a disabled player other than yourself to cease to be disabled: 10
Any action that would cause an non-Evil player other than yourself to become disabled: -10
Summoning Tenshi: 10
Summoning Akuma: -10
Yin-Yang Summoning Tenshi: 20
Yin-Yang Summoning Akuma: -20
Tenshi now costs 10 Light cookies to summon, and Akuma costs 10 Dark cookies to summon. However, one may spend 10 Dark Cookies to summon Tenshi, or 10 Light Cookies to Summon Akuma. This is known as Yin-Yang Summoning.
Name: Regeneration
Pages: 3 pages
Cost: none
Duration: 7 days
Casting time: instant
Cool down time: 1 day
Effect: Every day for the 1 week duration, starting 1 day after being cast, this spell gives the caster 5 Hit Points (for a total of 35 hit points). If a player has more then one Regeneration spell functioning at the same time then all but the most recent casting immediately finish their Duration and give no more hit points.
(Note: this spell will make it quite difficult to kill anyone since once your health goes above 0 you cease to be disabled and therefore will not die. Basically this will mean that you will need to get a person to -35 health before you have a hope of killing them.)
Non-Combatant Protection
Pages: 2
Cost: none
Duration: 1 week
Casting time: Instant
Cool Down time: 24 hours
Range: Current square
Effect:
This spell will grant the following protection to the target for the duration of the spell:
Any damage inflicted upon the target will be halved and the aggressor will inflict double the damage.
Any damage inflicted by the target will be halved and the target will inflict double the damage.
Damage is defined as causing a player's hit points to be reduced by any action except by instances of this spell.
Just thought it makes proposal # 40 a little less broken.
If a playerâ??s health is dropped below 1 by an item that was thrown by another player they do not die as in rule XVI. The player that would have there hit points reduced below zero by the thrown item is moved to the lowest number square on the board with one health. The player does not pass over any other squares on the way to the lowest. The player also does not have to pay rent to the player that owns the square with the lowest number on the board when they land on it from this effect.
"Fixing" throw:
(I would like throwing to be a bigger part of the game then it is presently, and I don't feel like getting up at (6 AM) my time to be able to throw an item... sorry for empty proposal 39, somehow I forgot to copy the text into the proposal...)
Throw Restrictions:
rule V.3 will be amended to the following:
Each player may throw level / 5 rounded up items per day (so levels 1-5 1 throw, 5-10 2 throws, 11-15 3 throws, etc). Throwing an item is considered to be a use of that item, therefore throwing an item removes it from the game except where mentioned. When a player throws an item they select a player who is 1 to 6 squares ahead of themselves. Then an event will take place depending on the item that was thrown:
Oven Mitt:
The target player catches the oven mitt and keeps it. This moves the Oven Mitt from the throwing players inventory to the catching player's inventory but does not remove the item from the game. Throwing an Oven Mitt does not use one of the throwing players throws per day.
Narf
The narf transforms into a Hippopottamus so fat that it pushes all players on the target square ahead one square. The Hippopottamus also deals 2 damage to each player it so pushes.
Bork
If the target player has a dark cookie, the bork boomerangs back to the player who threw it along with the dark cookie. If the target player has a light cookie, the bork boomerangs back to the player who threw it along with the light cookie.
If the Bork retrieves at least 1 cookie from the targeted player it is not removed from the game.
Dark Cookie
The dark cookie explodes, causing the target player to lose 10 hit points
Light Cookie
The light cookie turns into a flash of white light and the target player gains 10 hit points. Light Cookies may be thrown at yourself. Light cookies may also be thrown at a Dark Cookie Monster, this deals the DCM 20 damage.
Fireball
May be thrown forwards or backwards. Hits the first player encountered on the board in its path, causing the hit player to lose 15 hit points.
To create a more Democratic system and not rewarding only "yes" votes of successful proposals, I propose all votes for all proposals completed will be rewarded with an oven mitt.
Add a new win condition:
If there is only one player in the game who is not disabled (as per Rule XIV-2), the non-disabled player is declared the winner.